Environment rendered in Unreal Engine 4. Fully dynamic/movable lighting. Assets were modeled in Maya and textured in Substance Painter. Materials were made in Substance Designer/Painter.
This scene is heavily inspired by the game The order 1886.
Decals were grabbed from texture.com
A big thank you to my fellow classmate Leon Miksec for letting me use some of his assets in o my scenes, check out his amazing stuff here:
https://miksec.artstation.com/projects/rR8bwJ
The piece was put together with the help of a lot of feedback from my fellow students and teachers at The Game Assembly. Big thanks to Michael Tran for giving me excellent feedback along the way. https://www.artstation.com/mila