Action RPG (Reference game: Diablo) | 10 weeks half-time | Created with Drifting Embers own engine Thin Ice.
In the project I worked closely with the technical artist and the development of the particles viewer (feature tips) with Anton Månsson (programmer).
Main contributions:
-Various props
-All retopology & UV mapping on the boss, hero and the enemies.
-Modular assets.
- Level dressing
- Particles - Mist
- VFX taskforce:
I took responsibility for getting an even graphic style on the VFX, texture optimization, VFX -taskforce in the game.